You can now right-click on a material to create a new texture project from it, which automatically loads the material’s textures as input maps.When linking a material to a texture project, the material’s textures are now loaded as input maps.We’ve added a height processor to create masks from height input maps.Improved the quality of the in-effect blur for processor layers like curvature, dirt, scratch, etc.The blur layer type now has a seamless mode that enables blurring over UV seams.Lazy mouse can be used to easily paint smooth curves with the brush tool.Z + LMB: rotate stencil (hold Shift to snap). Stencil images can be manipulated by adjusting brightness, contrast, blur and fade.Stencils can be arranged in the viewport to mask painting tools.Added a tool to align the axis of symmetry to mesh objects and geometry features (edges, vertices, and faces).Symmetry can be used to mirror brush strokes.Memory use has been improved significantly for complex texture projects.Up to 10x performance improvement in complex texture projects with many layers.Installers: Windows | Mac Texturing New Features & Improvements
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |